Talking about metaverse today is the same as talking about the exact definition of the Internet in the 1990s.
A few numbers to highlight as a first introduction.
In terms of financial projections, Bloomberg recently estimated the size of the metaverse market at $ 800 billion.
In terms of the combined audience, Fortnite + Roblox + Minecraft represents more than 300 million monthly users compared to what the internet did in March 2000.
In terms of strategic projection, Yves Guillemot, CEO of Ubisoft sums up the situation well: the metaverse is the 5th industrial revolution.
Metaveres are the ongoing digital virtual world.
These are real worlds in their own right where there are people represented by avatars, buildings, roads and paths, forests, rivers, beaches; they are virtual because it is only true in their digital version where we immerse ourselves through an avatar, and Persistent because they continue to function and improve when we leave them: this is why which is different from other video games, even online.
These virtual worlds are based on the new Web 3.0, with the view that everyone has equal access to production methods, to economic models, to the services offered, thanks to the proven ownership of unique digital assets (tamper-proof tokens, title deeds, or “NFT”) exchanged through fortified protocols (block chain and cryptography) and paid for in virtual currencies (cryptocurrencies).
The central point of these metavers, is their immersive dimension because VR inspires the deep parts of our brain to lead to interconnected immersive open worlds with five senses.
Tomorrow, you can do almost everything in one metaverse: watch a concert, travel online, visit a museum, play with your friends, access virtual sports coaches, shop everything stores you want, buy his insurance, settle his claims, and listen to his broker.
They have great monetization potential: monetizing social and professional interactions on the VR platform, monetizing World Wide Web pieces in the form of NFTs, and monetizing cultural events. by making it accessible around the world, where the gauge of a concert hall is limited to real life.
More than pure speculation, real estate in 2021 land sales reached nearly $ 4 million in Decentraland or the Sandbox, or in cars, like this superyacht built by the Republic Realm studio sold at 149 ETH, or almost $ 650,000, at the OpenSea auction site. “Navigable” in the game The Sandbox, we witnessed a big change, actress Krista Kim for example sold the first digital home thanks to NFT technology for 500,000 dollars.
Like ROBLOX, and its 30 million daily users (an increase of 80% a year), most of them are under 12 years of age, representing only one of the major METAVERS ( On can also mention SANDBOX, CRYPTOVOWELL, DECENTRALAND) it is easy to imagine that these digital flows, these spaces, these virtual properties, need to be secured immediately.
METAVERS tomorrow is the market where we can ensure the real (its home and business and its human life in health death) and its virtual (land, cars, avatars): further away from the Internet, the metaverse will replace it and will therefore be the place where the multichannel digital customer experience will take place tomorrow.
The point of entering insurance will move at a pace that we find difficult to understand, from the agency in Batignolles to the metaverse that does not go through the internet without weapons to absorb the ultimate experience: Meta-insurance or Meta-insurance.
Talking about the “metaverse” is the same as there was a discussion about the exact definition of the Internet in the 1990s. The beginning of a new form of communication has emerged, but no one knows what it will look like. .
I started from a simple observation: we are facing a revolution that has already begun, one that will change our equipment, and insurance is a use faster than we thought.
You are the judge.